General Description
Arduino is a microcontroller, a small cheap programmable computer on a microchip. Over the last decade Arduino has become very popular with a broad range of audiences: universities, schools and maker communities automating everything from robots, 3D printers, sport equipment, scientific experiments and devices in the home. In this course we will step through a classroom tested Arduino learning sequence and learn how to read schematics, construct circuits, write and troubleshoot code.
Audience
Teachers of Secondary Digital Technologies, Systems Engineering & teachers of various elective subjects that include coding & robotics.
Teaching Standards
2.6.2 Proficient Level - Know the content and how to teach it - Information and Communication Technology (ICT): Use effective teaching strategies to integrate ICT into learning and teaching programs to make selected content relevant and meaningful,
3.1.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Establish challenging learning goals: Set explicit, challenging and achievable learning goals for all students,
3.2.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Plan, structure and sequence learning programs: Plan and implement well-structured learning and teaching programs or lesson sequences that engage students and promote learning