This course is FREE with an Online Subscription

Course Description

This PD will show you how to use the concepts and benefits of gaming to develop unique educationa lprograms and activities.

By the end of this course, you will be able to: 

  • Analyse the benefits, challenges and elements of game-based learning

  •  Describe the "core drives" that motivate students to play games

  • Design and implement a range of games in your classroom

  • Reflect on and evaluate the effectiveness of using games for learning and assessment



Audience

Beginning secondary teachers or any educator seeking a fresh approach to teaching their subject content. 

Teaching Standards

1.2.2 Proficient Level - Know students and how they learn - Understand how students learn:  Structure teaching programs using research and collegial advice about how students learn

2.6.2 Proficient Level - Know the content and how to teach it - Information and Communication Technology (ICT):  Use effective teaching strategies to integrate ICT into learning and teaching programs to make selected content relevant and meaningful

3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources:  Select and/or create and use a range of resources, including ICT, to engage students in their learning




$ 329 + GST - Individual Enrolment


FREE with  Online Subscription


Enrol Now

Course curriculum

  • 1

    Introduction

    • Welcome

    • Introduction

    • Preconceived Ideas About Games

    • Motivation

    • Let's Play!

    • The Importance of Play

    • What is a "game"?

    • Who Plays Games?

    • Who Plays Games? |2|

    • Who Plays Games? |3|

    • Ice-breakers

    • Who playes games reflection

  • 2

    Exploring Gamification and Game-Based Learning

    • What is 'Gamification'?

    • What is Game-Based Learning?

    • Analysing Gamification and Game-Based Learning

    • Features of Gamification vs Game-Based Learning?

    • Why are students motivated to play games?

    • Why are students motivated to play games reflection

    • Gamification Vs Game-based Learning

  • 3

    The Core Drives of Motivation

    • Core Drive 1: Epic Meaning and Calling

    • Core Drive 1: Epic Meaning and Calling PDF

    • Core Drive 2: Development and Accomplishment

    • Core Drive 2: Development and Accomplishment PDF

    • Core Drive 3: Empowerment of Creativity and Feedback

    • Core Drive 3: Empowerment of Creativity and Feedback PDF

    • Core Drive 4: Ownership and Possession

    • Core Drive 4: Ownership and Possession PDF

    • Core Drive 5: Social Influence and Relatedness

    • Core Drive 5: Social Influence and Relatedness PDF

    • Core Drive 6: Scarcity and Impatience

    • Core Drive 6: Scarcity and Impatience PDF

    • Core Drive 7: Unpredictability and Curiosity

    • Core Drive 7: Unpredictability and Curiosity PDF

    • Core Drive 8: Loss and Avoidance

    • Core Drive 8: Loss and Avoidance PDF

    • Summarising the Core Drives

    • Core Drive Questions

  • 4

    Elements and Formats of Game-Based Learning

    • Formats of Game-Based Learning

    • Elements of Game-Based Learning

    • Formats of Game-Based Learning Reflection

  • 5

    Playing and Evaluating Games

    • Playing and Evaluating Games - An Introduction

    • Games for Every Classroom

    • Games for PDHPE

    • Games for English

    • Games for Mathematics

    • Games for Mathematics PDF

    • Games for Science

    • Games for HSIE

    • Games for Drama

    • Games for Music

    • Games for Food Technology

    • Evaluation

    • PDHPE

    • Games for Mathematics

    • Games for Science

    • Games for Music

  • 6

    Creating and Implementing Games in Your Classroom

    • Top Tips for Implementing Games in Your Classroom

    • Creating a Game

    • Your Contribution

    • Course Feedback

    • My game idea

  • 7

    Course Feedback

    • Please take few minutes to give us your feedback

Do you teach in NSW? If so, this is relevant to you:

This course may contribute towards Elective PD hours. Visit https://educationstandards.nsw.edu.au for more details.

 

Presenter

David Thomas

David Thomas

With over 13 years of teaching experience in diverse school settings across New South Wales, David has cultivated exceptional pedagogical skills and understands the challenges that exist in the modern day classroom. Throughout his career, David has eagerly embraced fresh approaches to teaching and has been innovative in utilising ICT across the curriculum to improve academic performance outcomes and enjoyment of learning for students of varying backgrounds and abilities.

David is currently the Learning Leader for PDHPE at Wyong Christian Community School. He has also served in student wellbeing and year coordinator and sports coordinator roles, and has experience in teaching PASS, Mathematics, Drama and Design and Technology. He is a firm believer in ongoing professional learning and seeks to inspire educators to revitalise their approaches to teaching by promoting inclusive and engaging teaching methods.

Features of TTA Online PD

  • Availability

    Online courses are available 24/7. Designed to be done in your own time at your own pace.

  • Money back Guarantee

    If you complete less than 25% of an online course and aren't completely satisfied, let us know, and we will cancel your enrolment and provide a full refund.