Course Description
3D Games are a substantial part of our students' lives; young people see them as an art form, a means of socialising and an arena for competition.
This course is all about engaging students in Python programming through the development of 3D using a tool called Ursina Engine, which is free and very easy to use.
The course contains a general introduction to Game Development, followed by a methodical step-by-step overview of a Python 3D Game Design library called Ursina.
Once complete teachers will have the confidence and the resources (handouts and video tutorials) to teach students how to develop two games using Ursina Engine.
Target Audience
Primary audience: Secondary teachers of Years 7 -10
Secondary audience: Teachers of Computing for Years 11 and 12
Teaching Standards
2.6.2 Proficient Level - Know the content and how to teach it - Information and Communication Technology (ICT): Use effective teaching strategies to integrate ICT into learning and teaching programs to make selected content relevant and meaningful.
3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources: Select and/or create and use a range of resources, including ICT, to engage students in their learning.