Course Description
The globally renowned Six Bricks methodology is an incredibly powerful and practical way of introducing basic coding and computational skills to children in classes K-2. This is an increasingly vital part of the STEAM syllabus.
Computational thinking is a cognitive ability that is critically important for holistic childhood development. It is the prerequisite foundation for understanding the technologies of the future.
Join this dynamic module to build your skills in developing computational thinking and coding in your classroom without being a STEAM expert. We showcase the different ways in which you can integrate the methodology into your own classroom activities and identify ways to use it within the STEAM curriculum.
Computational thinking is usually associated with computers and coding. However, it can be taught without a device. Children are excited by using the bricks which makes it an easy way to introduce the following skills:
Abstraction, Generalisation, De-composition, Algorithmic thinking and Evaluation and De-bugging.
The module includes all the templates you need to download for your class and we guide you through video demonstrations on how to implement the following activities:
- Brick Crypto
- Brick Navigation
- Brick Sudoku
- Brick Tangram
- Brick Switch
NOTE: It is suggested that you complete the module on Implementing the Six Bricks Methodology before commencing this module. This module does not cover the fundamental principles of the Six Bricks Methodology. We assume that you have built your understanding through the completion of: Learn how to apply the Six Bricks Methodology in your K - 2 class
Audience
Teachers of classes in Years K-2 who are not STEAM experts and want to include computational skills in their teaching.
Teaching Standards
3.3.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Use teaching strategies: Select and use relevant teaching strategies to develop knowledge, skills, problem-solving, and critical and creative thinking
3.4.2 Proficient Level - Plan for and implement Effective Teaching and Learning - Select and use resources: Select and/or create and use a range of resources, including ICT, to engage students in their learning.