Visual Programming for Digital Technologies

Code Camp
We teach kids to code!
So what is coding anyways? Learn all you need to know to create the next generation of tech-superstars!
Target Audience
Primary school teachers, or year 7 & 8 teachers who want to bring coding into their classrooms and meet the curriculum requirements for coding.
170

Learning Areas

Teaching Standards

General Description

Dive into coding with Visual Programming for the Digital Technologies curriculum & the Science and Technology (NSW) curriculum.

Visual Programming is where everyone’s coding journey begins and this course will equip participants with the fundamentals, skills and confidence to to deliver highly engaging coding sessions through game building projects.

Audience

Primary school teachers, or year 7 & 8 teachers who want to bring coding into their classrooms and meet the curriculum requirements for coding.

Available Delivery Formats

Format Description

Would you like this speaker for your next PL Day or Twilight PD Session?

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TTA represents many of Australia’s leading education speakers and consultants.

Our team will work alongside you to find the perfect speaker for your next school PD event.

Click here to fill in the Enquiry Form to get started.


This course contributes to 3.0 professional development hours.

Sessions

Session 1: An introduction to coding in Digital Technologies

1 hour and 30 minutes

First will introduce the course and presenters and get to know the participants.

In this session we will go through a slideshow journey of how coding has come to be a part of the curriculum, and why we need to teach it.

We will then define coding and some common terminology used for coding and when teaching coding.

We will delve into the progression of coding through age groups and experience levels.

We will get some practical hands on experience with coding by creating our first game or app.

Session 2: Examples and assessment options

1 hour and 30 minutes

We dive into some specific curriculum requirements, terminology differences and assessment options.

We then analyse a specific coding unit, and break down the steps required within. We compare the sequence of steps to our coding teaching methodology.

Finally, we wrap up the session with some main take away points and some guidance on next steps within the classroom including where to find extra tools and resources.

What To Bring

Laptops required

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About the team



Code Camp

Creator

Code Camp runs Holiday Camps, and In-School activities to teach students and teachers the skills of the future.

Computational thinking, logic, fun, creativity, user experience, app development and game building.