Learning Areas
Teaching Standards
General Description
This course unpacks Game-Based Learning and how it allows educators to take the concepts and benefits of gaming and combine them with instruction, feedback and practice to develop unique teaching programs and activities and establish an enjoyable and engaging classroom environment.
Audience
Beginning secondary PDHPE teachers or those who want a fresh approach to teaching their subject content.
Available Delivery Formats
Format Description
24/7 course access
IMPORTANT INFORMATION:
- If you have a TTA subscription or membership please ignore the pricing when enrolling. Rest assured if your school has a subscription you will not be charged and for Memberships, your invoice will be adjusted accordingly to reflect your discount.
- If you have no subscription or membership but you are interested in placing a bulk discounted order for a team of teachers see the ONLINE TEAM tab above.
- For more details on our Unlimited Online Subscription packages Click here .
- Money-Back Guarantee – If you complete less than 25% of an online course and aren’t impressed, simply visit tta.edu/go/refund to let us know what happened, and we will cancel your enrolment and provide a full refund.
Teaching Standards
1.2.2 Proficient Level – Understand how students learn
1.5.2 Proficient Level – Differentiate teaching to meet the specific learning needs of students across the full range of abilities
2.1.2 Proficient Level – Content and teaching strategies of the teaching area
2.6.2 Proficient Level – Information and Communication Technology (ICT)
3.4.2 Proficient Level – Select and use resources
Are you in NSW? If so, this is relevant for you
This course contributes to 6.0 professional development hours.
Occurrences
Sessions
No session information is available.
User Rating
4.1Latest Reviews
Please note the feedback listed here is unfiltered, and includes all comments and ratings collected.
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
This was a great PD for me to see what types of games could be used in the general and subject specific classroom
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
The quality of content was of good standard, however, it would be better to have teachers of the same KLA to work together in producing and sharing games that teach specific concepts/skills.
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
An excellent course with relevant and workable ideas for the classroom
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
It was okay, but there were some sections which seemed to be long and tedious and less important than others. I would have liked to see more relevant examples of games which are already out there the use with my classes, but there were really only a few specific ones given.
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
Incredibly relevant while programming for new PDHPE syllabus
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
Very relevant. High quality.
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
Current information and videos provided.
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
brillian course with relevant current new ideas
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
It was really good. I learn a lot of things
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
Some very outdated links
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
Somewhat relevant – could have different courses for different subjects
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
This course was relevant to the subject area of PDHPE. It was well organised and had quality youtube links to explain the information.
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
It is relevant however the quality of the resources can be improved
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
It was engaging and relevant
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
As technology is developing and high school students are engaged this evolution, bring games and using devices in the classroom is a necessity.
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
It was relevant to utilise in classrooms. However, the quality of the resources provided were not fantastic.
Gamify Your Classroom: A Practical Guide To Game-Based Learning - David Thomas
interesting
About the team

David Thomas
Creator
David is a passionate, experienced and enthusiastic PDHPE teacher with over 8 years experience in NSW Schools. He is currently the Head Teacher for PDHPE at Wyong Christian Community School. David has a strong interest in incorporating ICT across the curriculum to improve outcomes and enjoyment of learning for students. He has also served in student wellbeing and year coordinator roles and has experience in teaching PASS, Mathematics, Drama and Design and Technology. David presents workshops at the PDHPE Teachers Association Annual Conference and desires to continually develop his teaching through collaboration with others.